personality profile
Evaluating the Simulation of Human Personality-Driven Susceptibility to Misinformation with LLMs
Pratelli, Manuel, Petrocchi, Marinella
Large language models (LLMs) make it possible to generate synthetic behavioural data at scale, offering an ethical and low-cost alternative to human experiments. Whether such data can faithfully capture psychological differences driven by personality traits, however, remains an open question. We evaluate the capacity of LLM agents, conditioned on Big-Five profiles, to reproduce personality-based variation in susceptibility to misinformation, focusing on news discernment, the ability to judge true headlines as true and false headlines as false. Leveraging published datasets in which human participants with known personality profiles rated headline accuracy, we create matching LLM agents and compare their responses to the original human patterns. Certain trait-misinformation associations, notably those involving Agreeableness and Conscientiousness, are reliably replicated, whereas others diverge, revealing systematic biases in how LLMs internalize and express personality. The results underscore both the promise and the limits of personality-aligned LLMs for behavioral simulation, and offer new insight into modeling cognitive diversity in artificial agents.
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- Health & Medicine > Therapeutic Area > Psychiatry/Psychology (0.46)
When Avatars Have Personality: Effects on Engagement and Communication in Immersive Medical Training
Dollis, Julia S., Brito, Iago A., Färber, Fernanda B., Ribeiro, Pedro S. F. B., Sousa, Rafael T., Filho, Arlindo R. Galvão
While virtual reality (VR) excels at simulating physical environments, its effectiveness for training complex interpersonal skills is limited by a lack of psychologically plausible virtual humans. This is a critical gap in high-stakes domains like medical education, where communication is a core competency. This paper introduces a framework that integrates large language models (LLMs) into immersive VR to create medically coherent virtual patients with distinct, consistent personalities, built on a modular architecture that decouples personality from clinical data. We evaluated our system in a mixed-method, within-subjects study with licensed physicians who engaged in simulated consultations. Results demonstrate that the approach is not only feasible but is also perceived by physicians as a highly rewarding and effective training enhancement. Furthermore, our analysis uncovers critical design principles, including a ``realism-verbosity paradox" where less communicative agents can seem more artificial, and the need for challenges to be perceived as authentic to be instructive. This work provides a validated framework and key insights for developing the next generation of socially intelligent VR training environments.
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We Argue to Agree: Towards Personality-Driven Argumentation-Based Negotiation Dialogue Systems for Tourism
Priya, Priyanshu, Dudhate, Saurav, Yasheshbhai, Desai Vishesh, Ekbal, Asif
Integrating argumentation mechanisms into negotiation dialogue systems improves conflict resolution through exchanges of arguments and critiques. Moreover, incorporating personality attributes enhances adaptability by aligning interactions with individuals' preferences and styles. To advance these capabilities in negotiation dialogue systems, we propose a novel Personality-driven Argumentation-based Negotiation Dialogue Generation (PAN-DG) task. To support this task, we introduce PACT, a dataset of Personality-driven Argumentation-based negotiation Conversations for Tourism sector. This dataset, generated using Large Language Models (LLMs), features three distinct personality profiles, viz. Argumentation Profile, Preference Profile, and Buying Style Profile to simulate a variety of negotiation scenarios involving diverse personalities. Thorough automatic and manual evaluations indicate that the dataset comprises high-quality dialogues. Further, we conduct comparative experiments between pre-trained and fine-tuned LLMs for the PAN-DG task. Multi-dimensional evaluation demonstrates that the fine-tuned LLMs effectively generate personality-driven rational responses during negotiations. This underscores the effectiveness of PACT in enhancing personalization and reasoning capabilities in negotiation dialogue systems, thereby establishing a foundation for future research in this domain.
- Information Technology > Artificial Intelligence > Natural Language > Large Language Model (1.00)
- Information Technology > Artificial Intelligence > Natural Language > Explanation & Argumentation (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)
Scaling Personality Control in LLMs with Big Five Scaler Prompts
Cho, Gunhee, Cheong, Yun-Gyung
We present Big5-Scaler, a prompt-based framework for conditioning large language models (LLMs) with controllable Big Five personality traits. By embedding numeric trait values into natural language prompts, our method enables fine-grained personality control without additional training. We evaluate Big5-Scaler across trait expression, dialogue generation, and human trait imitation tasks. Results show that it induces consistent and distinguishable personality traits across models, with performance varying by prompt type and scale. Our analysis highlights the effectiveness of concise prompts and lower trait intensities, providing a efficient approach for building personality-aware dialogue agents.
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How Personality Traits Influence Negotiation Outcomes? A Simulation based on Large Language Models
Psychological evidence reveals the influence of personality traits on decision-making. For instance, agreeableness is generally associated with positive outcomes in negotiations, whereas neuroticism is often linked to less favorable outcomes. This paper introduces a simulation framework centered on Large Language Model (LLM) agents endowed with synthesized personality traits. The agents negotiate within bargaining domains and possess customizable personalities and objectives. The experimental results show that the behavioral tendencies of LLM-based simulations could reproduce behavioral patterns observed in human negotiations. The contribution is twofold. First, we propose a simulation methodology that investigates the alignment between the linguistic and economic capabilities of LLM agents. Secondly, we offer empirical insights into the strategic impact of Big-Five personality traits on the outcomes of bilateral negotiations. We also provide a case study based on synthesized bargaining dialogues to reveal intriguing behaviors, including deceitful and compromising behaviors.
Driving Generative Agents With Their Personality
Klinkert, Lawrence J., Buongiorno, Stephanie, Clark, Corey
This research explores the potential of Large Language Models (LLMs) to utilize psychometric values, specifically personality information, within the context of video game character development. Affective Computing (AC) systems quantify a Non-Player character's (NPC) psyche, and an LLM can take advantage of the system's information by using the values for prompt generation. The research shows an LLM can consistently represent a given personality profile, thereby enhancing the human-like characteristics of game characters. Repurposing a human examination, the International Personality Item Pool (IPIP) questionnaire, to evaluate an LLM shows that the model can accurately generate content concerning the personality provided. Results show that the improvement of LLM, such as the latest GPT-4 model, can consistently utilize and interpret a personality to represent behavior.
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LLM Agents in Interaction: Measuring Personality Consistency and Linguistic Alignment in Interacting Populations of Large Language Models
Frisch, Ivar, Giulianelli, Mario
While both agent interaction and personalisation are vibrant topics in research on large language models (LLMs), there has been limited focus on the effect of language interaction on the behaviour of persona-conditioned LLM agents. Such an endeavour is important to ensure that agents remain consistent to their assigned traits yet are able to engage in open, naturalistic dialogues. In our experiments, we condition GPT-3.5 on personality profiles through prompting and create a two-group population of LLM agents using a simple variability-inducing sampling algorithm. We then administer personality tests and submit the agents to a collaborative writing task, finding that different profiles exhibit different degrees of personality consistency and linguistic alignment to their conversational partners. Our study seeks to lay the groundwork for better understanding of dialogue-based interaction between LLMs and highlights the need for new approaches to crafting robust, more human-like LLM personas for interactive environments.
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Personality testing of GPT-3: Limited temporal reliability, but highlighted social desirability of GPT-3's personality instruments results
Bodroza, Bojana, Dinic, Bojana M., Bojic, Ljubisa
As AI-bots continue to gain popularity due to their human-like traits and the intimacy they offer to users, their societal impact inevitably expands. This leads to the rising necessity for comprehensive studies to fully understand AI-bots and reveal their potential opportunities, drawbacks, and overall societal impact. With that in mind, this research conducted an extensive investigation into ChatGPT3, a renowned AI bot, aiming to assess the temporal reliability of its personality profile. Psychological questionnaires were administered to the chatbot on two separate occasions, followed by a comparison of the responses to human normative data. The findings revealed varying levels of agreement in chatbot's responses over time, with some scales displaying excellent agreement while others demonstrated poor agreement. Overall, Davinci-003 displayed a socially desirable and pro-social personality profile, particularly in the domain of communion. However, the underlying basis of the chatbot's responses-whether driven by conscious self reflection or predetermined algorithms-remains uncertain.
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Why on unity?
Unity is a powerful game engine that provides developers with a wide range of tools and features to create immersive VR experiences. One of the key benefits of using Unity for The Dare Experience is its ability to handle complex graphics, physics simulations, and audio effects, all of which are crucial for creating a truly terrifying horror experience. Unity's level design tools also make it easy to create interactive environments that respond to player actions. For example, in The Dare Experience, players may need to solve puzzles or interact with objects in order to progress through the game. Unity's scripting language C# allows developers to easily program these interactions and ensure that they work seamlessly within the game environment.
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Can AI Teach Us How to Become More Emotionally Intelligent?
The debate over whether AI will replace humans in the workforce often boils down to a handy, twofold explanation: AI will replace humans for most repetitive and manual labor tasks, while humans will excel at soft skills like creative communication and relationship-building. While some of this is true -- humans and machines will each play to their strengths -- it probably oversimplifies AI's role in our professional lives. We believe AI will help humans do better human work, namely by helping us improve our emotional intelligence, soft skills, and interpersonal communication skills. Leveraging advances in emotion detection, natural language processing (NLP), and computer vision, and combining it with psychology and linguistics, AI algorithms have gotten better at detecting, analyzing, and processing how tone, pitch, facial expression, eye contact, body language, and dozens of other verbal and non-verbal communication features influence communication. By letting AI tap into your customer conversations, either voice, video, or text, AI can take complex and often puzzling data and find patterns in effective communication not apparent to the naked eye.
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